The content is not described in full detail on this page.Higher cost: anything with the prefix "Heavy, Long, Rapid, Piercing, Automatic, Large, Drum, Full, Scope and Sniper" increases AP cost in V.A.T.S.This page describes the SPECIAL implementation in Fallout Shelter.Lower cost: anything with the prefix "Light, Quick, Hair Trigger, Advanced, Reflex, Marksman or Sharpshooter" reduces AP cost in V.A.T.S.will only allow 16 shots to be queued, regardless of any remaining AP afterward. ![]() So staying full and hydrated is recommended to be in top shape. Hunger and Thirst also directly affect the number of action points a player character has, as well as the regeneration rate. No action points are spent when successfully targeting, however. The cost of this is 5 action points per attempt. The rate at which they deplete while sprinting relies on Endurance, the Agility perk card Marathoner, and being overencumbered.Īction points are also spent when attempting to enter VATS while no VATS targets are visible. The base action point regeneration rate is 6.0 per second or 16.66 seconds ( 100/6.0 ) from 0 to 100%.Īction Points can also be used to jump and sprint. Instead, Action Points are regenerated over time. Unlike in the turn-based games, action points are not accumulated at the end of a turn. system to attack opponents, each weapon has its own cost per use and can be found on the weapons page. ![]()
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